Monday, February 11, 2008

The RPG Adventure Project

This is the story of a Dot. He wasn't always a dot though, he was born as a square. A little red square on a little mission. Namely, a mission to collect a bunch of smaller white squares. He would weave his way through walls (brown squares) and water (blue squares). He would push yellow boxes (yellow squares) and avoid pits (gray squares).

A very square world, created by a very square 11-year-old programmer.

Then, two years and seven levels later, the square transformed into a Dot. A little red dot on a slightly less little mission. The walls gained depth, the little white collectibles gained shading (and a rounded figure), and the Dot gained eyes.

He was an imitation Pac-Man living in a off-brand Chip's Challenge world.

A slightly more lively world, upgraded by a slightly more lively 13-year-old programmer.

Seven years passed, and the Dot was beginning to think its creator had abandoned it. But then, something inspired that creator to jump back in the saddle and finish what he had started. In a flash, algorithms flew onto the scene, merging the wall squares into one long continuous brown strip of beautifulness.

The Dot was named "Big Red" and became animated and had captions to narrate its every move!


And to frost this mountainous Cake of Comeback, Big Red received an inventory with which to fill with various level-solving items, and...a small orange fireproof friend: Lil' O


Lil' O had the ability to swim in molten lava without being burned - in fact, he could resurface as a ball of fire and melt certain frozen obstacles!


Together, this discoid duo would dominate the world of dots!


But the plot thickens even...thicker-er. Though he beheld the finished product of his nine-year endeavor at game-making, the creator was rather unimpressed. He had inspired himself to test his abilities as a programmer and push the limits of his game-making skills to the edge. He wanted to put these loveable globules in an adventure of their own, outside of their labyrinthical confines.
He went online and unearthed the secrets of sprite-masking and array-building and back-buffering and Bit-Blitting. He spent hours in Photoshop creating grass and trees and rocks and dirt roads and treasure chests and cliffs and caves and best of all, this was just the beginning.


He hit the drawing board, and he hit it hard, designing villages and towns and cities and forests and and entire world for these round rollers to explore.

And that brings us to today. You are now officially caught up

in the history of the program tentatively named "RPG Adventure Game Project."

I will post my progress in this blog as it happens. If this thing actually manages to stay alive for more than a few months, I just might make a separate blog solely dedicated to the logging of this challenging yet exciting adventure.

18 DAYS!

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